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| 1.0 |
Aircraft
Requirements |
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Model must have fixed
or retractable landing gear and if retractable, must be lowered for
landing.
An arrestor hook, which when extended must not exceed 1/3rd fuselage
length, must be fitted. |
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Permitted
controls: |
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- Throttle
- Elevator
- Flaps
- Rudder
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Line sliders
and movable ailerons not permitted.
Tuned pipe systems of any sort are banned. |
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Maximum
wingspan is 44 inches. |
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Class 1 - |
Engine displacement 0.20
cubic inches and below |
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Class 2 - |
Engine displacement
above 0.20 cubic inches up to and including 0.40 cubic inches |
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Class 3 - |
Engine displacement
above 0.40 cubic inches up to and including 0.60 cubic inches |
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Class is
used only to categorise engine capacity for line length and
diameter. |
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2.0 |
Control Line Requirements |
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Line
length from centre of model to centre of hand grip (front of
grip) shall be: |
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Class 1 - |
52’3” plus 6” minus 3” –
timed over 8 laps (1/2 mile) |
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Class 2 & 3 - |
60’ plus 6” minus 3” –
timed over 7 laps (1/2 mile) |
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Minimum
line diameter: |
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Class 1 - |
3 Lines 0.30mm (.012 in)
2 Lines 0.375mm (015 in) |
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Class 2 - |
3 Lines 0.35mm (.014 in)
2 Lines 0.455mm (018 in) |
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Class 3 - |
3 Lines 0.455mm (.018
in) 2 Lines 0.60mm (0.24 in) |
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Models,
control systems and lines must withstand 20G pull test. |
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3.0 |
Official Flight |
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Failure to produce a
model on deck two minutes after being called to fly will result in
an attempt being called. Three minutes are allocated to become
airborne after a competitor signals he/she is ready or begins to
start engine(s). Any endeavour to take off is an attempt. Three
attempts are permitted for two official flights. A flight is
considered official when the competitor signals for a low speed run.
Multi-engine models are permitted an additional two minutes starting
time for each additional engine. |
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4.0 |
Flight Requirements |
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All ground area shall
be designated as ‘water’. If any part of the model touches ‘water’,
it is deemed to have crashed. An altitude of 20’0’ must not be
exceeded for more than ½ lap during a timed run. No whipping is
allowed. |
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High
Speed Flight |
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First seven
(7) laps (8 laps – Class 1) after take-off constitute the high speed
run. Timed from release of model. |
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Low Speed
Flight |
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The competitor must
signal the start of his/her seven lap (8 laps – Class 1) low speed
run – the stern of the carrier being the staring point. Pilot must
not walk around in a circle larger than 3’0” diameter. Multi-engine
models must have all engines running to obtain full points for speed
differential points. |
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5.0 |
Arrested
Landing |
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Landings must be at
low speed only and be completed within eight minutes of take-off.
Pilot must signal when ready to land. After this each laps decreases
landing score by five points. |
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6.0 |
Scoring Bonus Points |
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Any scale model of a
navy carrier aircraft operational or experimental will be awarded
100 bonus points. Scale 3 views of full size aircraft must be
submitted. No points will be awarded if the linear dimensions of the
major components are not within 5 percent scale tolerance. Models
will not be measured unless in case of a protest.
Landing gear need not be scale but must emerge from the correct
location. If the engine or accessories protrude from the scale
contours of the model a clearance of no more than ¼” (6.5mm) may
exist around them.
20 points are awarded for models with more than 1 engine to power
the model, provided each engine(s) contribute power at least from
take off to completion of the high speed run.
Wing dihedral must be to scale +/- 2 or 3 degrees. Cockpit area may
be clear or painted in contrasting colour. Colour schemes and
markings shall be representative of aircraft modelled.
Any model with a scale-like appearance of a navy carrier aircraft
Operational or Experimental will be awarded 10 bonus points.
Any model that has a Navy-like colour scheme will be awarded 10
bonus points.
Models that do not have flaps will be awarded 10 bonus points. |
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| 7.0 |
Take-off |
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Model must
take off from free-roll portion of the deck. |
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| 8.0 |
High Speed Flight |
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High speed
is recorded in seconds to the nearest 1/10th of a second. |
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9.0 |
Low Speed Flight |
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Low speed is
recorded in seconds to the nearest 1/10th of a second. |
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| 10.0 |
Landing Points |
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Landing including
‘dead stick’ scores as:
100 points for normal three-point arrested landing.
50 points for arrested landing with model in other than three- point
attitude.
25 points for arrested landing with model coming to rest on its’
back or with one wheel off the deck.
From the above score five points will be deducted for each
unsuccessful landing approach made after signalling. No landing
scores will be less than zero. No points for other landings. |
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| 11.0 |
Scoring |
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The score is
calculated as follows :
Subtract the high speed time from the low speed time.
The resulting number of seconds is expressed as the time difference
in points.
Subtract any deductions from the landing points and add the
resulting figure to the time difference points.
Finally, add any bonus points to produce the overall score.
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